glxCtl.ocx v1.4
glxCtl.ocx is a library of support routines for OpenGL. It is distributed with a
simple template project which uses the ocx. Together the ocx and the template
project comprise a working OpenGL app. The ocx handles setup of GL and fires
various events to which the main class of the project responds. The events are
modeled after GLUT events. Sample code written in C can be easily ported to VB
by pasting it directly into the main class of the project. When you load and run
the template project, you'll see this:
This is your OpenGL window. The ocx is drawing the grid
and axes (for debugging purposes), and the project is drawing a sphere at the
origin. To develop an OpenGL app, just turn off the grid and substitute your
drawing code in the 'Draw' event.
glxCtl provides support for bitmaps, rgba, rgb, la and bw image files,
palettes, color index mode, GLUT shape primitives, the GLE Extrusion library,
fonts, textures, picking and more. Version 1.3 adds support for gifs and jpegs
and some new texturing functions. Version 1.4 adds support for offscreen
rendering and camera navigation.
This distribution is source code and exe. Note that almost all the samples
on this site use the ocx, so you'll need it to run them.
Notice!
v1.4 is a VB6 compilation. You will need the VB6 runtimes to use it. There are
some language enhancements in VB6 but I haven't used any of them in the ocx
code, so it will compile under VB5. I'll leave v1.2 - compiled with VB5 - on the
site for a while, but I recommend you try to use the ocx compiled in VB6 or else
compile the latest source code in VB5.
Users of earlier
versions - unregister glxCtl1.2 BEFORE you delete it.
Use regsrvr32:
regsvr32.exe /u glxctl.ocx
1.3 and up is not binary compatible with 1.2.
To
compile the v1.4 source code in VB5:
VB6 inserts a section at the top of class files which must be removed. The
section looks like this:
BEGIN
Something = whatever
... more of this
END
Delete the BEGIN/END lines and everything in between. Then the code will compile
in VB5.
You can do this manually, or you can try the
following utility:
ClassConverter.exe
VB5 Users:
If you find you have weird problems using the VB6 source or exe files, try
the VB5 files. VB5 seems more robust than VB6. You can paste the VB6 code into
your VB5 projects to achieve the same functionality.
Notice!
Version 1.4 breaks some of the samples - Pipes, Texture, and maybe others - but
most of the samples are OK. I'll update the broken ones as I can. Please notify
me of problems.
VB6 exe and source
Download glxCtl 1.4
executable (approx. 237K)
Last changed: 3/99
Download glxCtl 1.4 source code (approx. 220K)
Last changed: 3/99
Template projects
ProjectZ - uses the
compiled ocx to create a simple OpenGL application (approx. 12K)
Last changed: 3/99
ProjectX -
uses the source code of the ocx to create a simple OpenGL application
(approx. 5K)
Last changed: 3/99
ProjectM - uses the compiled ocx to create an OpenGL application which
uses a memDC and the new Camera facilities. (approx. 19K)
Last changed: 3/99
VB5 exe and source
Download glxCtl 1.2
executable (approx. 130K)
Last changed: 10/98
Download glxCtl 1.2 source code (approx. 195K)
Last changed: 10/98
The documentation for glxCtl is very rudimentary at present (circa 1.1). You can
get what there is here:
Download glxCtl
docs(approx. 30K)
Last changed: 5/98
Or view it online here.
Installation:
Create a directory where you can place the control
project. All the samples will also need to go into this directory. Expand the
zip file. To minimize setup problems with the samples, set up this dir
structure:
- YourDir
- glxCtl
- gle
- ProjectX
- ProjectZ
- Samples
- sample1
- sample2
- more dir's for samples you download here
For each sample project, create a separate directory for it under 'Samples'.
This will reduce problems with paths which VB writes into the project files.
Please send suggestions, bug reports, and
such to: