The following samples are ported from the SDK screensavers samples.
The samples all use glxCtl ocx which encapsulates the 'Common' library used
by the SDK samples. The samples have all been updated to use glxCtl v1.1.
These samples do not include the ocx, you must download it separately.
I have to apologize for the 3DText port. It's very poor, but it runs.
Take it if you want it.
And if you feel moved to fix it, PLEASE send me the code.